We can prevent future terrorist attacks here and abroad by taking action against anyone committing those acts. Racial and religius profiling are not the answer. Tim McVeigh and Terry Nichols were white Christian Americans involved in the Oklahoma City bombings. We must end the wars in Iraq, Afghanistan and yes, Libya and not start any more unnecessary wars and we must not meddle in other nations' affairs Amal - IL
White Balls Crysis 3 Fix Hit
What I have just read about the Mall of America is most disturbing. Not only was there racial profiling, the police are not keeping these record for 20 years. Why? Were these official law enforcement personnel who were tracking unsuspecting people or security people? And why, especially since the majority of those cited were not snowy white. This is awful!!! MaryLou - WA
Taking its gameplay cues from Breakout, Warlords tasks players with defending their castle from invading minions and wayward fireballs by deflecting them with a perimeter shield and using various power-ups to gain a number of abilities and advantages. Griptonite Games will be adding an extra layer of interactivity by including troops which can be deployed to collect the aforementioned power-ups or capture strategic control points.
Here is result for different situation. Each influence volume is represented by a color (2 circles: Red, green and a box : Blue). The weights are represented by the blending of the respective color of each influence volume. A pure red mean 100% contribution, a 50% red mean 50% contribution from the red influence volume. Inner ranges are represented by small influence volume with a white line inside bigger influence volume of the same color. Click for high res:
The common point of every parallax-correction techniques is to define an approximation of the geometry (we will call this geometry proxy) surrounding the local cubemap. The simpler is the approximation, the more efficient will be the algorithm at the price of accuracy. Example of geometry proxy are sphere volume [16], box volume [17] or cube depth buffer [22]. Here is an example of a cubemap with an associated box volume in white.
Montgomery Burns:So, you want some of my electricity, do you? Well, for once, the rich, white man is in control. I have two buttons behind my desk. One will provide your town with power, the other releases the hounds. Reach me. Make me your brother.
I added a standard texture from: textures/detail/ directory of the crysis game. Added the bumpmap texture that goes with it. And I also selected Mat_concrete as my surface type. Furthermore I changed the diffuse color to make it a bit greyer. Remember to rename the material to save it.
Note: Sometimes when you click and drag the second blue circle the editor grabs the first one. This can get extremely frustrating. It seems it mostly happens if you move the viewport at all after placing a circle, to solve this problem I like to put both blue circles to where one of them ends up so after I place one I don't have to move the viewport and the editor won't grab the wrong one. Also note once you grab the blue circle you can move around the viewport without losing grasp of it. Also note that one side of your solid is outlined in yellow, and the other is outlined in white. What this means is that when you press enter the editor will DELETE the side outlined in white. But we are cutting out a window, not sizing the solid you say... well this is where another button helps us. The [Split] button will split the solid, keeping both parts.
I you're having problem with exporting the Level and if you can only see orange balls where your solids should be I suggest the following:(Orange Balls usually occur when your Level was renamed to another directory) 2ff7e9595c
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